I am a 3D Modeller and Texture Artist with supervisory experience in films and video games. This is my visual effects modelling and texturing showreel. Please scroll down for stills from my showreel and an explanation of my role on each project.
Role: Lead ModellerResponsibilities: Character and cloth modelling supervisor
Supervised the creation of 50 character models (each with 3 levels of detail) to populate sequences in Philadelphia, New Jersey, Korea and on an aircraft carrier. Each character had its own nCloth simmed costume and a range of facial expressions.
Set standards and guidelines for the external studio creating cloth assets to be simulated within Cinesite's nCloth pipeline.
Supervised the modelling of 6 bespoke hero digi-doubles meant to intercut with the live-action actors.
Toward the end of the project shifted focus to cloth texturing and model finalling.
Title: Star Wars: The Force Unleashed
Role: Senior Artist
Responsibilities: Modelled, sculpted and textured Bull Rancor
Worked as a Senior Artist at Lucasarts for seven years. My experience included both real-time and high-resolution modelling and texturing of characters, creatures, vehicles, buildings, props and environments.